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Xbox, Playstation 2 NA: October 24, 2006 AUS: October 26, 2006 EU: October 27, 2006 JP: April 12, 2007 GameCube NA: October 26, 2006 EU: October 26, 2006 Wii NA: November 28, 2006 AUS: December 7, 2006 EU: December 22, 2006 Timeline January-December 2008 Previous Next Tom Clancy's Splinter Cell: Double Agent is the fourth installment in the series of video games developed and published. The series, endorsed by American author, follows Sam Fisher, who is assigned to go undercover as a convicted felon in order to infiltrate a domestic terror organization called (JBA).
Double Agent was released for the Xbox, PlayStation 2 and GameCube on October 26, 2006. The Windows version was released on November 17 and the Wii version on November 28. A PlayStation 3 version was released on March 30, 2007. Originally the game was set for a March 2006 release (coinciding with the release of Essentials), but Ubisoft moved the release date to September 2006 in order to have more development time.
Ubisoft then released their fiscal quarter results for Q1 2006 and announced that Splinter Cell: Double Agent would be put back at least one month in order to boost Q3 2006 income. Contents Plot The game begins on January 4, 2008 as Sam and CIA agent are in Iceland to investigate notable arms trafficker 's base of operations and prove or disprove the presence of a new type of weapon bought from the Russians. However, their mission is aborted and they are ordered to extract, with activating a Splinter Cell co-op double team to destroy the plant. Sam is personally met by Lambert aboard the, who has come to deliver bad news., Sam's only daughter, has been killed by a. Overcome with depression, Sam is unable to concentrate on his work and is pulled out of active service. Lambert offers him the rank of a NOC (nonofficial cover operative), hoping that it will help him refocus. NOCs are operatives with backgrounds from both the and, trained to infiltrate organizations for HUMINT purposes.
The government denies any involvement in their activities. The NSA stages a string of armed robberies through Phoenix, Arizona and Denver, Colorado to set up Fisher's cover as a career criminal. Fisher is to infiltrate a domestic terror organization known as (JBA). He is sent to Ellsworth Federal Penitentiary in Kansas where he is placed in the same cell block as, a JBA member. With indirect assistance from a Splinter Cell co-op double team, Fisher helps Washington escape from Ellsworth and is welcomed into the JBA.
Original Xbox version. At their compound in New Orleans, Sam finds an e-mail written by JBA member.
If he chooses to send this information to the NSA, they will extract Yeagher for interrogation; if he chooses to send it to the JBA, kills him. Sam is then sent to hijack a train from Grand Central Station in New York City, carrying a large sum of money, gold and jewelry. Lambert goes undercover as an arms dealer and assumes the name so that he can provide Sam with access to NSA equipment. After the JBA constructs a bomb using, Emile sends Fisher to Cozumel to test it by blowing up a cruise ship. If the player chooses to sabotage the bomb detonation, Sam and Enrica are severely beaten. Unlike Version 1, this decision does not affect the ending of the game. Sarah's headstone.
Sam is then sent on a mission to take over a Russian oil tanker in the Sea of Okhotsk. Two computers on the tanker have an e-mail to Emile from an anonymous sender who intends to blow Lambert's cover as an arms dealer.
Emile then goes to a meeting in Kinshasa with and, allies of the JBA, to buy more Red Mercury. He orders Fisher to kill Hisham. If the player lets him go, he will receive an adrenaline syringe, which does not make an appearance for the rest of the game. Fisher uncovers information that sets up a mission for a Splinter Cell co-op double team to sabotage a chemical bunker owned by Takfir.
An e-mail on Massoud's computer reveals that there is a mole inside the NSA. When Fisher returns to the headquarters, he discovers that Lambert has been taken hostage and the terrorists are about to send off the Red Mercury. Sam has to choose whether to place information on the JBA server backing up Lambert's cover or plant information that proves he is with the NSA. If the player does the latter, at the end of the mission, a cutscene shows shooting Lambert and then Sam disposing his body in a dumpster. Director seems strangely indifferent to the death of Lambert, if the player chooses that route. He can also choose to disable two of the Red Mercury bombs.
Unlike the other version, regardless of whether you save Lambert or not, the mission starts with the JBA discovering that Sam is a spy, with Williams authorizing the Fifth Freedom. Simultaneously, the Splinter Cell double team focuses on disarming multiple Red Mercury bombs in the Tanker headed for Los Angeles., unable to kill Fisher, helps him by setting off the sprinklers in one room. After Sam kills Emile, Moss and Washington and disables the last bomb, Enrica comes looking for him, and is shot by a Splinter Cell agent. As a result, Sam kills the agent and removes his subdermal for his cochlear implant. He then accuses Williams of murdering Enrica and vows revenge. If Sam disarms the bombs in Nashville and Los Angeles, the end newscast will say that a potential terrorist attack has been stopped.
If only one of the bombs is disarmed, the newscast will report on a bomb, whichever one was not disarmed, exploding and killing many. If neither of the bombs are disarmed, the newscast will say that two bombs have gone off in Nashville and Los Angeles, killing many people. If Nashville is destroyed, it is also noted that the President has been killed due to a visit. He is succeeded by his Vice President.
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Trivia. According to released material from Ubisoft, the two 'Double Agent' maps ('United States Penitentiary' and 'Delta Atlantic Warehouse') from Splinter Cell: Essentials are part of the Splinter Cell: Double Agent series. Like the other two versions of Double Agent, the maps are original exclusive levels (thus inconsistent with the other two games in series). The Double Agent missions in Essentials follow closer to the events in this version of Double Agent, than Ubisoft Shanghai's version. In both versions Sarah Fisher is killed in January 2008. Later, Sam escapes from a prison in Kansas with Jamie Washington on November 16, 2008 after knocking out or killing another inmate.
Lambert is shot and dies in the JBA Headquarters in New Orleans in both versions. The JBA Headquarters level in Essentials takes place just after the second JBA HQ mission in Ubisoft Montreal's Double Agent (parallel to Lambert's death cinematic). The cinematic shows Sam Fisher disposing of Lambert's body in a dumpster after Carson Moss shot him.
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The Double Agent portions of Essentials and Version 2 of Double Agent take place at approximately the same time, leading into December 2008. In this version there is a hidden Easter Egg - rescuing three trapped baby seals in the co-op campaign. This version is considered non-canon to the main Splinter Cell games and the next game, Convicton, does not take place after it. It takes place after the canon version 1. The ending features a news report by that takes cutscenes from as well as from Rainbow Six 3, and Rainbow Six Lockdown, respectively from the Tom Clancy's Rainbow Six series.